
Effectively, this means that it is impossible to create true "borderless window" in Binding unless using the aforementioned software. No matter what resolution you set, it will always default "WindowPosX" and "WindowPosY" to 8 and 32 and resize the resolution if the window is out of the rendering boundary. Once again, Isaac doesn't have this option, but there is a piece of software you can purchase on screen that will allow you to make most games (As long as it has a windowed option) in borderless windowed. Originally posted by FWKZT Swiss:Windowed mode will allow you to set the resolution of the game a lot smaller, so the way to bypass this fixed resolution isn't to play in windowed per se, but to play in borderless windowed.

Yeah, I have "Borderless Gaming", I'll try both methods later, thx. Keep in mind, I'm not sure if this second solution will work. Originally posted by Swiss:Full screen will unfortunately use the resolution your device is set to though sometimes you can change this resolution as long as it's in scale unfortunately Isaac doesn't have this option. You can set the height with -h as well, but if -w is set, the height is automatically calculated. Right click on it and select properties.

